Tools used during the processĪfter studying all these architectures, I built a simplified approach and came up with an architecture with fewer layers. However, all these architectures have one common architectural foundation that almost equally divides the logic for working with networks, databases, dependencies, and processing callbacks. And it depends on the programming language. Whichever architecture you use depends on your specific purpose, approach, and application of various toolkits for the implementation various functionalities. But if a developer changed companies, it would take them some time to learn that new architecture along with a new project.Īt the moment, there are 16 different architectures for Android developers, thanks to Google: This helped them make their code clearer and made it possible to switch between projects. Until Google released its first supported architecture, almost every software development company used its own architecture. It is better to rebuild such projects from scratch, since maintenance becomes a complicated process. And the next developer who needs to maintain the project or modify it may go crazy. This is bad - they won’t be able to deal with their code. Sometimes they might disregard the main principles of object oriented or functional programming, which can lead to disorientation among the developers. Once loaded, modify the code to add the appropriate data members and methods: package programmers develop their mobile apps according to their vision, including their ideas and views on how to perform various tasks. Having created the class, locate the Product.java source file in the Package Explorer panel and double click on it to load it into an editing panel. Name the new class Product and make sure that is selected as the superclass before clicking on Finish to create the class. Use the Browse button to the right of the Package field to locate and select the package name you chose when creating the project in the preceding chapter. Within the Eclipse environment, right-click on the Database project name in the Package Explorer panel and select the New -> Class menu option. Essentially, this class can be thought of as representing the database model. Instances of this class can then be created within the activity and database handler and passed back and forth as needed. This is actually a very simple class capable of holding product ID, product name and product quantity values, together with getter and setter methods for accessing these values. In order to implement this interaction in a structured way, a third class will need to be implemented to hold the database entry data as it is passed between the activity and the handler. The database handler will be a subclass of SQLiteOpenHelper and will provide an abstract layer between the underlying SQLite database and the activity class, with the activity calling on the database handler to interact with the database (adding, removing and querying database entries). Once completed, the application will consist of an activity and a database handler class. The database schema for the products table is outlined in Table 34-1: Column Data Type productid Integer / Primary Key/ Auto Increment productname Text productquantity Integer The productid column will act as the primary key and will be automatically assigned and incremented by the database management system. Each record in the database table will contain a unique product ID, a product description and the quantity of that product item currently in stock, corresponding to column names of “productid”, “productname” and “productquantity” respectively. The name of the database will be productID.db which, in turn, will contain a single table named products. The idea behind this application is to allow the tracking of product inventory. As is probably evident from the user interface layout designed in the preceding chapter, the example project is a simple data entry and retrieval application designed to allow the user to add, query and delete database entries.
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